AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Ecuador for Q2 2022
Discover the performance trends of the top 5 city building games on the Android platform in Ecuador during the second quarter of 2022, based on data from Sensor Tower.
The second quarter of 2022 saw interesting trends for the top city building games on Android in Ecuador. Here's a detailed look at the performance of the top 5 apps in this category.
Land of Empires: Immortal
Throughout Q2 2022, the game experienced a notable increase in weekly revenue, peaking at around $129 in the final week of May. Downloads also saw a significant rise early in the quarter, reaching 449 in the week of April 25, before stabilizing in the range of 185 to 274 downloads per week. Active users followed a similar trend, increasing from 68 in late March to a peak of 348 in late May, then stabilizing around 215 to 226 towards the end of the quarter.
SimCity BuildIt
This game showed fluctuating revenue, with a significant spike to $190 during the second week of May. Weekly downloads ranged from 343 to 561, showing a steady interest in the game throughout the quarter. Active users remained robust, with numbers hovering between 4.6K and 5.5K, indicating a consistent player base.
The Simpsons™: Tapped Out
Revenue for this game showed a gradual increase, peaking at $54 in early June. Downloads were strong, reaching up to 1.5K in early June, with a slight dip towards the end of the quarter. Active users remained high, with numbers ranging from 11.5K to 14.1K, reflecting a dedicated player base.
The Tribez: Build a Village
Weekly revenue for this game varied, peaking at $63 in mid-June. Active users showed a slow decline from 49 in late March to 33 by the end of June. Notably, there were no recorded downloads during this period, indicating a stable but possibly shrinking user base.
Global City: Building Games
Revenue for this game was relatively steady, with minor fluctuations, peaking at $31 in mid-May. Downloads peaked at 453 in late May, with active users showing a similar spike to 460 in the same period. The game maintained a steady number of active users, ranging from 241 to 460 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.